WEBGPU POWERED

Create WebGPU shaders, simulations, and more

Write WGSL shader code and see live GPU-rendered output instantly. A real-time playground for graphics programmers, creative coders, and GPU enthusiasts.

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Gallery Examples
WGSL
Shader Language
60fps
Live Rendering
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Capabilities

Everything you need to create
GPU-powered visuals

01

Live WGSL Editor

Write WGSL shaders with line numbers, real-time compilation, and instant error reporting. Changes render at 60 fps as you type.

02

GPU-Powered Output

Direct WebGPU rendering with zero abstraction layers. Your fragment shaders draw straight to a GPU-accelerated canvas.

03

Starter Templates

Cosmic gradients, sine wave interference, particle nova — pick a template and start experimenting immediately.

04

Instant Feedback

Auto-compilation with debounce, clear error messages with line numbers, and a one-click Run button for immediate results.

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Write shaders, not boilerplate

Focus on the creative parts. Shadex handles the WebGPU pipeline setup, buffer management, and render loop for you.

particle.wgsl
● compiled
struct Particle {
  pos: vec2<f32>,
  vel: vec2<f32>,
  life: f32,
}

@compute @workgroup_size(256)
fn main(@builtin(global_invocation_id)
  id: vec3<u32>
) {
  let i = id.x;
  var p = particles[i];

  let gravity = vec2(0.0, -9.8);
  p.vel += gravity * 0.016;
  p.pos += p.vel * 0.016;

  p.life -= 0.016;
  if (p.life <= 0.0) {
    p = respawn(i);
  }
  particles[i] = p;
}
output — 60fps512×512
[ live preview ]
Pricing

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Playground
Free
No account required
  • Live WGSL shader editor
  • WebGPU-powered 60fps canvas
  • 3 starter templates
  • Real-time error reporting
  • Instant compilation feedback
RECOMMENDED
Shadex Pro
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EVERYTHING IN FREE, PLUS:
  • Export shaders as standalone HTML/JS
  • High-res screenshot & video capture
  • Advanced simulation templates
  • Priority support
  • All future Pro updates included
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